Tuesday, April 21, 2015

Uncharted 4 model


When looking for extremely high quality 3D character models, I often look at the works of Naughty Dog. As technology has improved, they have pushed realism in their models, especially in their Uncharted franchise.


                                For a real time model, this is amazing.

Polycount 1000 poly challenge

 On the polycount forum, there is a thread that allows creators to show their low-poly modelling skills. By sticking with a low poly count, the creator can give more room for processing power and texture space, which is essential in game development.

Some of the models on display are fantastic and are even viewable via Unity web plugin.

Polycount Forum

Check it out.

Character Modelling, Rigging and animation project.

For my current project, I will be creating modelling and rigging a character for animation.

Firstly the character is designed:


Front side and head profiles are created, with these a 3D mesh is extruded to create the shapes.


Using the 4 windows of Maya, I extrude a square primitive from the torso outwards, adjusting the vertex loops to fit the shape of the 2D profiles, while ensuring the minimum amount of triangles. Quads are preferred when creating models.


Using Mudbox, I create a higher polygon model from the low poly base model, this high poly model will be extracted as a normal map to be applied as a difference on the Low poly model, giving the illusion that a low poly model is displaying the same amount of detail as the high poly model.