Sunday, February 28, 2016

Highlight Reel

This is a highlight reel of some of the best the industry has to offer


Looking at the competition is one of the best ways to see what is necessary to make it in 3D graphics.

Knowing faults and where to fix them.

As a 3D all-rounder at this point in time, it is important to know where I wish to take myself ongoing to the future. Knowing what I can and cannot do is part of fixing and filling in the gaps of knowledge that I do not have, or subject I can improve on.

I know how to model, but honestly my hard surface modelling skills are still greatly lacking. My goal for this is to start creating shapes or objects daily that I know will require hard surface modelling and build them. Car parts, machinery and other technical objects would be ideal for this.

Animation I also need much more work on, I am still finding my animation transitions to be a little rigid and sloppy. Face rigging and animation I have not fully started yet, besides shape blending. Even then it needs much more work. My thoughts on this is to model and face pose at least 2 characters with different features and make them move/talk transition between animations. Feedback is always critical in these as what I might see to be correct, may be perceived as incorrect in another persons eyes. I have a chance to work on a character for a 1 minute short, so I will use this character as a starter.

I have already been assigned with some game work - A first person character and a wolf model, this will also help with animation. I have never animated an animal so new rules and techniques will apply.