Thursday, April 7, 2016

Shader change



I've changed the regular blinn textures out for Mila shaders and textures as the results are much nicer.

Textures and lighting


Testing Textures and lighting in the scene, making sure any repeating textures look good.

Start of 3D alley

So here is a start on the 3D alleyway I painted, I've blocked where I want objects to go and got a general idea of the scale.


            Of course it is a bit rough, but it is a start. I will post updates as it gets filled out.

Additional Cyberpunk work


In addition to the cyberpunk alley, I hope to add an additional 3D portrait of a character in the universe, should time permit.

Wednesday, April 6, 2016

Creating Zootopia


Here is a very detailed video on Disney's process on creating the film "Zootopia", from research and production,storyboarding and artist's thought processes to problem solving and resolving issues/changes. 

Sunday, April 3, 2016

Cyberpunk Alley

While I've been thinking of things to improve in regards to my modelling, I went on a tangent and started making car parts, which while it improved some of my hard surface modelling skills, I feel like it was not down the list of things I like to create.

So instead of moving down that path, I decided to go for something a little more fun and involving to something that I actually want to do. I've always had an interest in cyberpunk, everything from Blade Runner to Ghost in the Shell and Deus Ex. It has always been my favourite genre and I feel it has plenty of space for realism and fantasy.



One of my upcoming projects will require creating a large number of buildings so I feel this will help my with some hard surface modelling and lighting. There will be a need for lots of little details and pieces to model, so this will be my focus.  

Saturday, April 2, 2016

Character redesign

If I end up in another company that already has established characters or ideas, there may be a chance that the company may want to modernize some of their ideas for a new project.

For a side project, I redesigned the cacodemon from the early 1990s game Doom. 


The character is a sort of demonic blob that flies and spits little plasma balls at the player, The game is already being rebooted with a modern look, but I wanted to retain more of the originals features.


Sticking to the original red, I fused the first design with a more sleek and wispy body, enlarging the eye and retaining the horns. I felt the original design did not have a very menacing mouth, so I changed it to something that more represents an angler fish. I did not want to change the core idea of the character too drastically, just update a few things. I am hoping to possibly model, texture and render the character should time permit.